Complications Ensue: The Crafty Game, TV and Screenwriting Blog
Complications Ensue:
The Crafty Screenwriting, TV and Game Writing Blog



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Tuesday, June 20, 2017

In honor of a great actor and director, two stories I've heard on the grapevine.

Clint bought the rights to UNFORGIVEN about ten years before he made the movie. He wanted to be old enough to play the part.

He’s finally ready to go into production. Has the writer, David Webb Peoples (BLADERUNNER) over to dinner. They chat and chat. David’s wondering when Clint is going to explain how he wants to change the script.

Dinner goes on and on. Finally, Peoples says something along the lines of, “So, what do you think you want to do with the script?"  Because every director has the writer rewrite the script, if the writer is very lucky, or has his “guy” (it’s almost always a guy) rewrite the script. I was the director’s guy, for example, on BON COP / BAD COP.

Peoples is waiting for the shoe to drop.

Clint says, “Nope. It’s good,” and pours some more wine.

Shot the script word for word.

Had the self-confidence to know that the script was good. Didn’t need to mess with it just to make it his.

Second story.

Clint is shooting A PERFECT WORLD starring Kevin Costner, back when Costner was on top of the world.

First shot, Costner’s supposed to run up to a line of laundry, steal some clothes, and run off.(His character is on the run.)

They roll the first take. Costner runs up, steals the laundry, runs off.

Clint says, “Okay, next setup.”

Costner says, “Wait, what? I can do better.”

Clint tells the crew, “What are you guys all standing around for? I said next setup.”

Costner gets very put out. Goes to his trailer and slams the door.

Clint tells Costner’s stunt double, “This is your lucky day!” and proceeds to set up the next shot using the stunt guy.

Costner storms out of his trailer, and says “You can’t do this to me!”

Clint looks him in the eye and says, “Kevin, I think I’m the only guy in Hollywood who can do this to you.”

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Monday, June 05, 2017

One of the diseases of videogames is quest-givers who ask you, a total stranger, to solve their problem. Most people don't trust total strangers enough to even tell them what their problem is. The exceptions would be people who desperately need someone, anyone to solve their problem, and are presumably asking everyone. E.g. the postings for Witcher jobs: if you have a dragon problem, you don't care who kills your dragon, or who knows that you have one.

One of the nice things about quests in We Happy Few is that quite a few of the townsfolk do, in fact, know the player characters. So right away it makes more sense if they ask for help.

There's a simple fix, though. Instead of having the quest-giver offer the quest and then offer a reward, give the player character a reason to know that the quest-giver can give that reward. Then if the player character asks, the quest-giver can say, "Well, I might do that for you, but first you have to do something for me." To me that feels more natural.


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